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Old May 03, 2005, 08:35 AM // 08:35   #1
Ascalonian Squire
 
Join Date: May 2005
Location: Stockholm
Guild: Black Auzzie Knights
Profession: E/Me
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Arrow Suggestion for new Pet class: Conjuror

I am a fan of the EverQuest and Forgotten Realms series, and love pet classes. Especially with pets who inhabit the elemental planes, due to their special elemental abilities and such. My suggestion, the Conjurer, is inspired by the Magician of EverQuest 1 and the Summoner of EverQuest 2, with some of my own ideas.

Class name:
Conjuror.
Class Icon:
A dark siluette of a elemental creature surrounded by orange (or other color) light.
Skills:
Summoning (Class Skilll) - Allows the Conjuror to summon more powerful minions.
Conjurations - Improves the effectiviness of spells that allow the Conjuror to temporarely bring creatures and/or items into existance.
Provocations - Improves the effectiviness of spells that augments the abilities of the Conjuror's minions.
Invocations - Improves the effectiviness of some offencive and other defencive spells the Conjuror possess.

Example of spells:
Summon Familiar (Conjurations) - Summmons a powerful loyal level X servant to aid the Conjuror. If the servant is slain, the Conjuror take damage equal to twice the servants level.
Summon Elemental (Conjurations) - Summons a elemental creature to do the Conjuror's bidding. It stays in existance for X seconds or untill it is slain.
Etheral Swords (Conjurations) - The Conjuror bring mystic swords into existance that lauchs themselves toward the enemy, dealing X piercing damage.
Enrage Minion (Provocations) - When this spell is cast, the Conjuror's minions gain a small chance to deal increased damage.
Taunt Minion (Provocations) - Cause the summoned minion to sacrifice defence for increased offence.
Rock Skin (Innvocations) - When the Conjuror is struck, the magical skin absorbs X damage, to a maximum of Y damage/hit. The spell expires after absorbing Z damage.
Energy Aura (Invocations) - Grant the Conjuror a X% chance to absorb a hostile spell cast at him, restoring Y energy.
Shard of Power (Conjurations) - Summons a essence that allow the one possesing it to sacrifice X health into Y power. (5X=1Y)

This is a idea that I would like to see come to life in the game. Please add some comments about strenghts/weaknesses and class balance and some personal thoughts. Thanks for reading.

Darynael Mistwalker
European Elementalist/Mesmer
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